Consulting, audits and expert reviews
A decision backed by expert assessment: you know what to change, what to keep and what to leave alone.
Games, education and AI. Fewer buzzwords, more systems that work.
I am a university teacher, game designer and researcher. For more than 15 years I have been turning complex topics into courses, games and digital tools people can actually work with — from university teaching and curricular reform to published educational games and AI prototypes. I combine game studies, learning design and rapid prototyping with one critical question: what does the technology genuinely improve, and what does it merely promise?
Formats of collaboration and guide prices → Studying with me? Go to the course materials →A decision backed by expert assessment: you know what to change, what to keep and what to leave alone.
Participants leave with a concrete procedure they can use in their own teaching or team — not just with inspiration.
A game, course or tool that can actually be deployed in a classroom, a course or a company and tested with real people.
Not quite your topic? We can usually find common ground on related ones — send me your brief. All formats and pricing →
What I am working on right now. The full quest log holds finished projects as well as my long-term roles since 2014.
At Masaryk University and VŠMU I teach the history of games, critical analysis and the use of games in education.
At Impact Games I am a co-founder and board member; at EDU.CO I am the academic guarantor and trainer of innovation-focused professional development for teaching and specialist staff.
Instead of general promises about AI, I build and test applications, tools for teaching and work, websites and games. I watch what AI speeds up, where it gets things wrong and which decisions have to stay with a person; public prototypes keep appearing in the Laboratory.
In the Laboratory I test small applications, web tools and games built with AI support. Some prototypes are public, others I use in courses or open to partners during testing. For every experiment I state its purpose, status and limits.
Pick a university and a course — each links to the public record of the course or the department, and courses with their own site also have an Open the course button.
Courses and materials →Tell me what you want to change, build or verify. The goal, the audience and a deadline are enough — I will come back with questions and a proposed next step.
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Not quite your topic? We can usually find common ground on related ones — send me your brief. All formats and pricing →
What I am working on right now. The full quest log holds finished projects as well as my long-term roles since 2014.
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Tell me what you want to change, build or verify. The goal, the audience and a deadline are enough — I will come back with questions and a proposed next step.